Module Lifecycle API
These are optional methods that can be defined in your Mince-managed modules to hook into the framework’s initialization sequence.
:Setup()
A method that, if defined on a module, is called after all modules have been loaded and are accessible via Mince:Get(). This is the primary method for all initialization logic, especially for code that depends on other modules.
:GameStart()
A method that, if defined on a module, is called after the :Setup() method has been successfully executed for all modules. This is useful for post-initialization logic that needs to run with the guarantee that every module in the framework has completed its setup phase.
Last updated on